![]() ![]() The idea of the simulacrum was borrowed by social theorists Jean Baudrillard, Fredric Jameson, and Giles Deleuze and developed to analyze and critique aspects of modern and postmodern society.įredric Jameson makes simulacra a touchstone for his conceptualization of postmodernism. Whereas the icon is a representation that participates in the idea of the thing it represents, the simulacrum captures only the outer form of things. A pseudo- S would include the simple imitative objective, and we wish to make this distinction, especially in iterative applications of imitation games.The term originates with Plato, who used it to distinguish between two modes of representation. So, this is what makes the term ‘Simulacrum’ useful: it picks out successful imitations of an existing concept that are too complex to be produced by randomized mockery of a single original prototype. ![]() But, because x must imitate existing elements of S, we feel that it is justified. One could object to using the word “copy” to describe such x. Intuitively, x is a copy of something “about” of S, but we cannot identify a particular object as the original for x. Under these conditions, we call x a Simulacrum for S. Suppose further that there is a winning strategy for Alice, but she must inspect at least k objects from the set S to synthesize an x with good chance of fooling Bob. However, what if this “prototype+perturb strategy” fails with high probability? Suppose the structure of S-members is delicate, meaning that randomly selecting a single y ∈ S and performing an efficient modification is likely to produce an object that Bob can easily distinguish from the original members of S. If Alice can win by adding noise to an existing object y in S, then x is simply a noisy copy of y and no problem arises in identifying an original. Alice is paid $1 if Bob guesses incorrectly. Bob is paid $1 if he can identify which element of S was synthesized by Alice. ![]() Bob is given S′ = S ∪ x, the original set with x included.Alice is given access to S and must produce new object, x.Let S be a set of similar objects, and consider the following game. This seems incoherent any reasonable definition of a “copy” operation requires a target to reproduce. Definition and Motivation of Simulacra Definition and Motivation of Simulacra ![]()
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